The Discipline Tree allows to unlock an addition Discipline Point with each Persistent Level which can be put into one of the 3 trees: Offensive Tree, Defensive Tree and Champion Tree. It is advisable for beginners to begin to put points in their Immortal's Champion Tree to start.

Offensive Tree Edit

The Offensive Tree remains the same for all Immortals.

Offensive disipline tree

1 2 3 4 5 6
A A1 A2 A3 A4 A5
B B1 B2 B3 B4 B5 B6
C B2 C2 C3 C4 C5
Slot Effect
A1 Increase Physical Damage by 3%/6%
A2 Increase Armor Penetration by .5/1/1.5/2
A3 Increase Life Steal by 2%/3%/4%
A4 Increase Attack Speed per 10 bonus damage by .66/.99/1.2
A5 Increase Physical Ability Damage by 6%/12%
B1 Increase Movement Speed
B2 Increase Critical Strike Damage
B3 Increase Critical Strike Chance
B4 Increase Dodge Penetration
B5 Increase Cooldown Reduction 3%/6%
B6 Increase Armor and Magic Penetration by 15%
C1 Increase Magical Damage by 3%/6%
C2 Increase Magic Penetration by .5/1/1.5/2
C3 Increase Spirit Vamp by 2%/3%/4%
C4 Increase Damage by 2/3/4
C5 Increase Magical Ability Damage by 6%/12%

Defensive Tree Edit

The Defensive Tree remains the same for all Immortals.

Defensive Tree

1 2 3 4 5 6
A A1 A2 A3 A4 A5
B B1 B2 B3 B4 B5 B6
C B2 C2 C3 C4 C5

Champion Tree Edit

Each Immortal has a unique Champion tree that enhances the Ability Damage, effects, and/or applies flat Cooldown Reduction which does not count towards the Cooldown Reduction cap of 40%. Each immortal also has a unique passive/conversion stat which helps specialize and create uniqueness among Immortals. At persistent level 21, an Immortal can unlock their Signature Ability.